|
Post by Admin on Jun 4, 2015 3:20:23 GMT
The Lancer yes, Ok About the Textures, all your gonna need it the STOCK map, the one that ends P01 or something like that. Its a universal map for all the particular planes parts. Convert it, Upload it, then we create a folder in the planes called, CAMO, we then point firespitters module to that. (The wings, tails, flaps, etc etc, all use the same single map. If possible PM me with the converted MAPS for the planes and I will impliment it.
Command.
|
|
|
Post by Tbone2142 on Jun 4, 2015 8:06:00 GMT
Sorry if I sound stupid but are the stock maps in .mbm format or should I convert them to .png format? or something completely different? Also I've ended up making a TON camo for ALL the planes they now all have... Forest, Desert, Snow, Sky camo and I've made special ones for a few other aircraft (A-10, F-117, F-18 and F-22 mainly). And Revamped some old ones.
|
|
|
Post by Admin on Jun 4, 2015 13:16:11 GMT
Well the easiest way for me to add them as selectable textures will be to put them into PNG formats, then i can set them up. All the patterns you have i can do. Oh hey, have you tried the ALIENS DROPSHIP and APC FOund at: luvyandluiz.wix.com/kscsm#!projects/cnec ??
|
|
|
Post by Tbone2142 on Jun 4, 2015 13:24:27 GMT
Righto, well lucky for me I did put them in .png format. I'll see what I can come up with for the Dropship and APC.
I'll PM you a link to download the new textures... once they're uploaded.
|
|
|
Post by Admin on Jun 4, 2015 19:55:08 GMT
Ok well after trial and error, (MUCH ERROR) here is a solution to adding textures to the planes,
MODULE { name = FStextureSwitch2 textureNames = UKCSM\F18A_Hornet\PLANETEXTURES\F_18A\FA-18E_SuperHornet_P02;UKCSM\F18A_Hornet\PLANETEXTURES\F_18A\FA-18E_SuperHornet_P03;UKCSM\F18A_Hornet\PLANETEXTURES\F_18A\FA-18E_SuperHornet_P04;UKCSM\F18A_Hornet\PLANETEXTURES\F_18A\FA-18E_SuperHornet_P05;UKCSM\F18A_Hornet\PLANETEXTURES\F18A\FA-18E_SuperHornet_P03; objectNames = default textureDisplayNames = Airshow;Desert;Forest;Sky;Snow;Default; } In general, you will need to add the path of the "Skins" [UKCSM\F18A_Hornet\PLANETEXTURES\F_18A\] then the MBM Files must be named as stock [FA-18E_SuperHornet_P01-P0? for the end. the numbers indicate skin changes.P01 is default, P02 desert etc etc.
This must be added to everypart that has a skin applied to it.
(Checking this out as the canopy appeared solid yellow in my last try.)
But using MBM is the easiest way.
UPDATE:::
No this method only allows one way retexturing, and it yellows out the Canopy. Not sure why.
The SKIN MAP is simple enough, ONE SKIN FOR ALL PARTS.
Let me know or post a solution here somewhere, the Patterns are Awesome, and would like to add them to the final models.
Command
|
|
raul69
New Member
Test Pilot
Posts: 15
|
Post by raul69 on Jun 4, 2015 20:08:41 GMT
Great job there! I wish i could help doing good for these crafts...
|
|
|
Post by Tbone2142 on Jun 5, 2015 0:06:49 GMT
Hmmm, well I've done this to my F-117 MODULE { name = FStextureSwitch2 textureNames = UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P02;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P03;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P04;UKCSM\F117\PLANETEXTURES\F-117\F- 117_Nighthawk_P05;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P06;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P07;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P08;UKCSM\F117\PLANETEXTURES\F-117\F- 117_Nighthawk_P09;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P10;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P11;UKCSM\F117\PLANETEXTURES\F-117\F-117_Nighthawk_P12; objectNames = default textureDisplayNames = Grey;Forest;Desert;Desert2;Black Pattern;Red;Sky;Sky2;Snow;Snow2;Snow3;Default; } It doesn't work... I've put this code into each part .cfg for the F-117. But it doesn't work, am I missing something? When I go in-game the buttons to change texture are there but they don't work. I do have Firespitter v6.3.5 installed btw. Here's a screenshot of where I put them (take a look at the address at the top)
|
|
|
Post by Admin on Jun 5, 2015 0:29:00 GMT
UPDATE:::
No this method only allows one way retexturing, and it yellows out the Canopy. Not sure why.
The SKIN MAP is simple enough, ONE SKIN FOR ALL PARTS.
Let me know or post a solution here somewhere, the Patterns are Awesome, and would like to add them to the final models.
Command
Yeah not to sure whats missing or even how to layer it correctly.
|
|
|
Post by Admin on Jun 5, 2015 0:30:43 GMT
Yes i ran into the same issue. Gonna tinker a bit, here is an idea, Look up CSS, (Component Space Shuttle) It had swapable textures for all the shuttle names and markings.
|
|
|
Post by Tbone2142 on Jun 5, 2015 0:54:00 GMT
well this is the CSS code: (for the wings)
MODULE
{ moduleID = 0 name = FStextureSwitch2 textureRootFolder = CSS/Parts/CSSWings/ textureNames = Atlantis2;Challenger2;Columbia2;Discovery2;Endeavour2;wing1 //mapNames = objectNames = obj_base textureDisplayNames = Atlantis;Challenger;Columbia;Discovery;Endeavour;blank nextButtonText = Next Paint Job prevButtonText = Previous Paint Job switchableInFlight = false }
the textures also seem to be in .dds format
|
|