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Post by Admin on May 29, 2015 14:13:07 GMT
Ok, I haven't figured this out yet, but the planes require simple tweaking to get the to work in KSP 1.02
Attachment rules have changed... (sigh) so the simple fix for now is: Open the debug menu alt f12 and select the last option. Non- strict Part attachment orientation checks
the planes bolt off the runway at near light speed: (Ease off the throttles man!) no seriously, this is a config issue.
thermalMassModifier = 40.0 // the dang things are light, so 3200 kJ/tonne-K // heatConductivity = 0.06 // half default emissiveConstant = 0.95 dragModelType = none maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 // = 3400 explosionPotential = 0.1 fuelCrossFeed = True bulkheadProfiles = srf
Will stop the near light speed from happening,
They lift way to soon, and keep lifting...
Tweaking this part of WINGS seems to help..
MODULE { name = ModuleLiftingSurface useInternalDragModel = True deflectionLiftCoeff = 0.9 dragAtMaxAoA = 0.3 dragAtMinAoA = 0.0 }
I mainly use KSP 90 as it was the most stable version to date. Hopefully they get their act together and make it better. If anyone finds a fix, please post it here.
Command.
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Post by endersmens on May 29, 2015 19:13:12 GMT
Can you elaborate on the 1.02 fixes? I'm severely confused.
also, installation is tricky, but I think I got it right.
So, The first config fix for the "light speed takeoff" (Which I haven't experienced yet) goes to the fuse/cockpit/engine part of the aircraft?
and the second one, I opened up the f-117's wing .cfg and I couldn't find any of that module to edit, can you explain to me how to add that in?
THanks!
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raul69
New Member
Test Pilot
Posts: 15
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Post by raul69 on May 31, 2015 7:20:28 GMT
Does this go to every part?
thermalMassModifier = 40.0 // the dang things are light, so 3200 kJ/tonne-K // heatConductivity = 0.06 // half default emissiveConstant = 0.95 dragModelType = none maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 // = 3400 explosionPotential = 0.1 fuelCrossFeed = True bulkheadProfiles = srf
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raul69
New Member
Test Pilot
Posts: 15
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Post by raul69 on May 31, 2015 7:31:47 GMT
I will look for issues and try to fix them. I hope the models will come to 1.0.2
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raul69
New Member
Test Pilot
Posts: 15
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Post by raul69 on May 31, 2015 7:41:47 GMT
The "sneaky plane" seems to only use reaction wheels to maneuver. Moving animation for flaps and arelions works but they dont do anything. (1.0.2) (i did the first code for all the parts)
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raul69
New Member
Test Pilot
Posts: 15
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Post by raul69 on May 31, 2015 7:47:04 GMT
I have only tested that stealth plane yet, the afterburner is amazing, but the whole plane overheats when the throttle is 100%. I warped x4, there was no overheat and the plane exploded due overheating.
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raul69
New Member
Test Pilot
Posts: 15
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Post by raul69 on May 31, 2015 8:06:27 GMT
So, i replaced not working arelions and flaps with stock ones. Sneaky plane went light speed. Drag is messed up. Lifting surface is way too perfect, what direction whatever spped i go, i will fly in that direction.
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raul69
New Member
Test Pilot
Posts: 15
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Post by raul69 on May 31, 2015 8:43:30 GMT
Tried to replace the F117 arelion cfg module with stock one, didn't work. Applied F117 arelions to my stock plane, wierd stuff happened... one arelion was the heaviest part, as a control surface it didn't work and when my plane crashed into ground the F117 arelions were just floating in the air, massless or something (i think drag).
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Post by Admin on May 31, 2015 23:00:53 GMT
The 1178 Was a hard plane to add. The attack angle of the leading edge is way to sharp. Changing the attachment rules will allow the stock elerons to fit. Am updating things but taking forever. Also adding IVA well actually borrowing retrofutures iva as a stock plane iva.
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raul69
New Member
Test Pilot
Posts: 15
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Post by raul69 on Jun 1, 2015 12:47:34 GMT
Ok, good job with the iva, love it. Maybe add some camo variarities, 3 camos for a plane, sea, ground, air camos i think. Apply them by right-clicking and choosing. It would be great.
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